THE GAME INDUSTRY
Brett Estabrook and Andrew Strickland started Pixel and Texel in 2011 with a simple premise: never outsource, hire the best developers, and offer clients complete transparency.
THE ROAD SO FAR
Andrew and Brett meet each other working for Fountainhead Entertainment, a video game studio. After several gallons of coffee and a few stressful projects, they became fast friends.
The studio releases their first app, a role-playing game for the iPhone called Fara. The project is featured by Apple and well received online.
Andrew and Brett hire additional developers to join the studio and work on larger projects. Fortunately, the company keeps its quirky style and small team sizes.
Pixel and Texel relocates to a larger office space in downtown Dallas. We buy a bunch of weird furniture and it ends up looking like Hogwarts.
The industry shifts towards AR and so does our studio. We begin building customized AR experiences for apps, events, and websites.
Pixel and Texel is born. Andrew and Brett realize their dream of starting their own development studio. The original office is in Brett's kitchen.
Expanding to develop apps and websites, the company begins making branded experiences. New clients open doors to help the team grow their portfolio.
The company celebrates as it releases its 25th app. Everyone is amazed that they still have fingers from all that typing.
As the market expands, the studio works on more VR projects, combining game development skills with what they've learned from years of building apps.