THE ROAD SO FAR
2006
Andrew and Brett meet each other working for Fountainhead Entertainment, a video game studio. After several gallons of coffee and a few stressful projects, they became fast friends.
2011
The studio releases their first app, a role-playing game for the iPhone called Fara. The project is featured by Apple and well received online.
2013
Andrew and Brett hire additional developers to join the studio and work on larger projects. Fortunately, the company keeps its quirky style and small team sizes.
2016
Pixel and Texel relocates to a larger office space in downtown Dallas. We buy a bunch of weird furniture and it ends up looking like Hogwarts.
2018
The industry shifts towards Augmented Reality and so does our studio. We begin building customized AR experiences for apps, events, and websites.
2011
Pixel and Texel is born. Andrew and Brett realize their dream of starting their own development studio. The original office is in Brett's kitchen.
2012
Expanding to develop new types of apps and websites, the company begins making branded experiences. New clients open doors to help the team grow their portfolio.
2014
The company celebrates as it releases its 25th app. Everyone is amazed that they still have fingers from all that typing.
2017
As the market expands, the studio begins working on more Virtual Reality projects, combining game development skills with what they've learned from years of building apps.
NOW
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